Surfaces in Rhino have the concept of an “inside” and an “outside.” The outside should be the side in contact with the water; if not, the volume of that surface will be computed to be negative. If your model consists of multiple surfaces (not joined), and some of them have the outside direction incorrect, they will deduct from the total. There are two ways to visualize the outside direction of a surface; first, you can select the Direction command from Rhino’s Analyze menu. Arrows will be drawn in the outward direction, and so should point into the water (note that for surfaces such as bow thruster tunnels, this means that the arrows will be pointing into the interior of the cylinder). If you find a surface whose direction is incorrect, use the Flip option in the Direction command to flip it to the correct direction. If you have many surfaces, this can become tedious; a more effective way to quickly see the directions of the surfaces is to use Rhino’s Backface Settings. Select the Perspective viewport, and change to a shaded rendering. Right-click on the viewport title (Perspective), and select Display Options from the menu. Go to Rhino Options/Appearance/Advanced Settings/Shaded, and select Shaded. For the Backface Settings option, select “Single Color for all backfaces,” and then select a color that stands out in your model. Now, as you rotate the model, you can quickly visualize the backface (inside) of each of your surfaces. You can now use the Flip command to flip the direction of any surfaces that are incorrect.
Why is the Displacement value negative? Print
Modified on: Mon, 28 Sep, 2015 at 4:35 PM
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